What Does ‘Good’ Look Like?
What does good look like for a citizen, a cultural group or as a country? Is it about having enough money, a healthy environment, a strong economy, a secure sense of wellbeing or a government that is trusted?
What does good look like for a citizen, a cultural group or as a country? Is it about having enough money, a healthy environment, a strong economy, a secure sense of wellbeing or a government that is trusted?
Logic Mapping – Game Design for Complex Problems The Logic Mapping process evolved out of my PhD research into the application of positive psychology for the design of serious games. I’ve refined the process for […]
What do design sprints, game design and government have in common? As a member of the Service Innovation team, I recently ran an adaptation of a Google Design Sprint to unpack the requirements for an all of […]
How science fiction is guiding Te Papa’s digital team Last week American author, Chief Futurist of Magic Leap, and game designer Neal Stephenson made a flying visit to Te Papa as part of Techweek. Sci-fi has […]
This article translates how a theory of Flow can be used to structure the design of player experiences. It follows on from the Go with the Flow – a Medium article and talks about Flow in […]
Positive Psychology – bringing ‘Flow’ to your Work Positive Psychology - bringing ‘Flow’ to your Work We are humans with emotions, not mindless automatons our days should be filled with enjoyment and satisfaction. We all remember a […]
Presentations of the Driedfrog designed social impact game – ‘Ora – Save the Forest!’, to Predator Free New Zealand stakeholders on Wednesday 15th October. Gameplay offers a natural approach to engaging with communities about complex science problems. The controversial […]
The ICEC 2014 organising committee selected the paper; ‘Ora – Save the Forest! Designing a Social Impact Game’, to be included for presentation at their recent annual conference. Providing insight into key research outcomes from Dr Hazel Bradshaw’s recently […]
Educational games designed and developed by driedfrog have been featured and discussed on Radio New Zealand’s Our Changing World programme, on 4th September 2014. If you missed the live broadcast interview you can listen to […]
Great to achieve wide media attention for the launch of Ora, our immersive NZ native forest eco-adventure game: http://www.scoop.co.nz/stories/ED1402/S00046/uc-game-named-one-of-the-top-10-global-sciences-games.htm
A neat intro by stuff.co.nz for our Possum Stomp smartphone companion app to the scientific Ora! Save the Forest game: http://www.stuff.co.nz/9570270/App-aims-to-educate-about-predators