Gameplay Flow – Designing for Player Immersion

This article translates how a theory of Flow can be used to structure the design of player experiences. It follows on from the Go with the Flow – a Medium article and talks about Flow in terms of game design.

Gamasutra: Hazel Bradshaw’s Blog – Gameplay Flow – Designing for Player Immersion

We all know the feeling of being so immersed in a game that we lose all track of time. Well, this feeling of deep immersion is known in Positive Psychology circles as: Flow. It’s comprised of eight stages and can be designed into any gameplay experience.