Gameplay Flow – Designing for Player Immersion
This article translates how a theory of Flow can be used to structure the design of player experiences. It follows on from the Go with the Flow – a Medium article and talks about Flow in […]
This article translates how a theory of Flow can be used to structure the design of player experiences. It follows on from the Go with the Flow – a Medium article and talks about Flow in […]
Positive Psychology – bringing ‘Flow’ to your Work Positive Psychology - bringing ‘Flow’ to your Work We are humans with emotions, not mindless automatons our days should be filled with enjoyment and satisfaction. We all remember a […]
Presentations of the Driedfrog designed social impact game – ‘Ora – Save the Forest!’, to Predator Free New Zealand stakeholders on Wednesday 15th October. Gameplay offers a natural approach to engaging with communities about complex science problems. The controversial […]
The ICEC 2014 organising committee selected the paper; ‘Ora – Save the Forest! Designing a Social Impact Game’, to be included for presentation at their recent annual conference. Providing insight into key research outcomes from Dr Hazel Bradshaw’s recently […]
Educational games designed and developed by driedfrog have been featured and discussed on Radio New Zealand’s Our Changing World programme, on 4th September 2014. If you missed the live broadcast interview you can listen to […]