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Gameplay Flow – Designing for Player Immersion

  • by Hazel
  • Posted on May 26, 2016May 26, 2016
  • Stories

This article translates how a theory of Flow can be used to structure the design of player experiences. It follows on from the Go with the Flow – a Medium article and talks about Flow in […]

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Go with the Flow – a Medium article

  • by Hazel
  • Posted on May 7, 2016May 8, 2016
  • Stories

Positive Psychology – bringing ‘Flow’ to your Work Positive Psychology - bringing ‘Flow’ to your Work We are humans with emotions, not mindless automatons our days should be filled with enjoyment and satisfaction. We all remember a […]

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Predator Free New Zealand presentation

  • by Hazel
  • Posted on October 14, 2014May 8, 2016
  • Stories
Ora - Save the Forest!

Presentations of the Driedfrog designed social impact game – ‘Ora – Save the Forest!’, to Predator Free New Zealand stakeholders on Wednesday 15th October. Gameplay offers a natural approach to engaging with communities about complex science problems. The controversial […]

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ICEC 2014 – Designing a Social Impact Game

  • by Hazel
  • Posted on October 7, 2014May 8, 2016
  • Stories

The ICEC 2014 organising committee selected the paper; ‘Ora – Save the Forest! Designing a Social Impact Game’, to be included for presentation at their recent annual conference. Providing insight into key research outcomes from Dr Hazel Bradshaw’s recently […]

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Radio NZ feature driedfrog educational games

  • by Hazel
  • Posted on September 5, 2014May 8, 2016
  • Stories
Ora - Save the Forest!

Educational games designed and developed by driedfrog have been featured and discussed on Radio New Zealand’s Our Changing World programme, on 4th September 2014. If you missed the live broadcast interview you can listen to […]

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  • Gameplay Flow – Designing for Player Immersion
  • Go with the Flow – a Medium article
  • Predator Free New Zealand presentation
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    • Possum Stomp!
    • Ora – Save the Forest!
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