Dr. Hazel Bradshaw

Adventures in Emerging Technologies – Futurist | Designer | Academic | Geek

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ICEC 2014 – Designing a Social Impact Game

  • by Hazel
  • Posted on October 7, 2014May 8, 2016
  • Stories
Sydney Harbour

The ICEC 2014 organising committee selected the paper; ‘Ora – Save the Forest! Designing a Social Impact Game’, to be included for presentation at their recent annual conference. Providing insight into key research outcomes from Dr Hazel Bradshaw’s recently […]

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Game Design Psychology & Everyday Life

https://www.youtube.com/watch?v=iyLtvqLQ6p8

Research Papers

The Structural Playability Process (SPP) – An Effective Design Process for Educational Computer Games
Ora – Save the Forest ! Designing a Social Impact Game
The Geothermal World Videogame
Entertainment Education for The Computer Age
Computer Game Playability, Learning Through Gameplay Design

 

Articles

What Does ‘Good’ Look Like?

Purple water

Logic Mapping: a Design Process

pacmac

Game Design and Government

Postit notes on a wall

Sci-fi and the Day I Met Neal Stephenson

talking with Neal

Gameplay Flow – Designing for Player Immersion

a flow of liquid

Go with the Flow – a Medium article

Predator Free New Zealand presentation

Ora - Save the Forest!

ICEC 2014 – Designing a Social Impact Game

Sydney Harbour

Radio NZ feature driedfrog educational games

Ora - Save the Forest!
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